void SetImage( Pixmap image )

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Description

The SetImage method is a member of the Editor.Drag class. It allows you to set a custom image for a drag-and-drop operation within the editor environment. This image will be displayed as the visual representation of the item being dragged.

Usage

To use the SetImage method, you need to have an instance of the Editor.Drag class. You can then call this method and pass an Editor.Pixmap object as the parameter, which represents the image you want to use for the drag operation.

Ensure that the Pixmap object is properly initialized and contains the desired image data before passing it to the SetImage method.

Example

// Example of using the SetImage method

// Assume 'drag' is an instance of Editor.Drag
Editor.Drag drag = new Editor.Drag();

// Create a Pixmap object representing the image
Editor.Pixmap pixmap = new Editor.Pixmap("path/to/image.png");

// Set the image for the drag operation
// This will display the specified image during the drag-and-drop process
drag.SetImage(pixmap);