The SetImage
method is a member of the Editor.Drag
class. It allows you to set a custom image for a drag-and-drop operation within the editor environment. This image will be displayed as the visual representation of the item being dragged.
The SetImage
method is a member of the Editor.Drag
class. It allows you to set a custom image for a drag-and-drop operation within the editor environment. This image will be displayed as the visual representation of the item being dragged.
To use the SetImage
method, you need to have an instance of the Editor.Drag
class. You can then call this method and pass an Editor.Pixmap
object as the parameter, which represents the image you want to use for the drag operation.
Ensure that the Pixmap
object is properly initialized and contains the desired image data before passing it to the SetImage
method.
// Example of using the SetImage method // Assume 'drag' is an instance of Editor.Drag Editor.Drag drag = new Editor.Drag(); // Create a Pixmap object representing the image Editor.Pixmap pixmap = new Editor.Pixmap("path/to/image.png"); // Set the image for the drag operation // This will display the specified image during the drag-and-drop process drag.SetImage(pixmap);