static Task LoadFromPrefab( PrefabFile resource )

robot_2Generated
code_blocksInput

Description

The LoadFromPrefab method is a static method of the Editor.EditorScene class. It is used to asynchronously load a scene from a specified prefab file. This method is particularly useful in the context of game development where prefabs are used to instantiate complex objects or scenes.

Usage

To use the LoadFromPrefab method, you need to pass a Sandbox.PrefabFile object as a parameter. This object represents the prefab file from which the scene will be loaded. The method returns a System.Threading.Tasks.Task, indicating that it is an asynchronous operation. You can await this task to ensure that the scene is fully loaded before proceeding with further operations.

Example

// Example of using LoadFromPrefab method
public async Task LoadSceneFromPrefabAsync(PrefabFile prefabFile)
{
    // Ensure the prefab file is valid
    if (prefabFile == null)
    {
        throw new ArgumentNullException(nameof(prefabFile));
    }

    // Load the scene from the prefab
    await Editor.EditorScene.LoadFromPrefab(prefabFile);

    // Additional logic after the scene is loaded
    // e.g., initializing components, setting up the environment, etc.
}