static void OpenPrefab( PrefabFile resource )

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Description

The OpenPrefab method is a static method of the Editor.EditorScene class. It is used to open a prefab file within the editor environment. This method allows developers to load and edit prefab assets directly in the editor, facilitating the design and modification of game objects.

Usage

To use the OpenPrefab method, you need to pass a Sandbox.PrefabFile object as a parameter. This object represents the prefab file you wish to open in the editor. Ensure that the prefab file is correctly loaded and accessible before calling this method.

Example

// Example of using the OpenPrefab method

// Assume prefabFile is a valid Sandbox.PrefabFile object
Sandbox.PrefabFile prefabFile = GetPrefabFile();

// Open the prefab in the editor
Editor.EditorScene.OpenPrefab(prefabFile);