Description
The PlayMode
property of the Editor.EditorScene
class represents the current play mode of the editor scene. This property is a static string, indicating that it can be accessed without instantiating the EditorScene
class. The play mode typically refers to the state of the editor, such as whether it is in edit mode, play mode, or paused.
Usage
To access the current play mode of the editor scene, you can use the PlayMode
property directly from the Editor.EditorScene
class. This property is read-only and provides information about the current state of the editor.
Example
// Example of accessing the PlayMode property
string currentPlayMode = Editor.EditorScene.PlayMode;
// Output the current play mode
// Note: Use a UI element or logging system to display the value
// Example: Display in a UI label or log file
// UIElement.Text = currentPlayMode;
// LogSystem.Log(currentPlayMode);