Description
The Selection
property of the EditorScene
class provides access to the SelectionSystem
used within the editor. This system manages the selection of objects within the scene, allowing for operations such as selecting, deselecting, and querying selected objects.
Usage
Use the Selection
property to interact with the selection system in the editor. This can be useful for implementing custom editor tools or extensions that need to manipulate or respond to the current selection state.
Example
// Accessing the Selection property
var currentSelection = EditorScene.Selection;
// Example: Deselect all currently selected objects
currentSelection.ClearSelection();
// Example: Select a specific object by its ID
currentSelection.SelectObjectById(someObjectId);