Description
The UpdatePrefabInstances
method is a static method of the Editor.EditorScene
class. It is used to update all instances of a specified prefab within the current editor scene. This method ensures that any changes made to the prefab are reflected in all its instances in the scene.
Usage
To use the UpdatePrefabInstances
method, you need to pass a Sandbox.PrefabFile
object as a parameter. This object represents the prefab whose instances you want to update in the scene.
Example
// Example of using UpdatePrefabInstances
// Assume prefabFile is a valid PrefabFile object
PrefabFile prefabFile = GetPrefabFile();
// Update all instances of the specified prefab in the scene
Editor.EditorScene.UpdatePrefabInstances(prefabFile);