static void UpdatePrefabInstances( PrefabFile prefab )

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Description

The UpdatePrefabInstances method is a static method of the Editor.EditorScene class. It is used to update all instances of a specified prefab within the current editor scene. This method ensures that any changes made to the prefab are reflected in all its instances in the scene.

Usage

To use the UpdatePrefabInstances method, you need to pass a Sandbox.PrefabFile object as a parameter. This object represents the prefab whose instances you want to update in the scene.

Example

// Example of using UpdatePrefabInstances

// Assume prefabFile is a valid PrefabFile object
PrefabFile prefabFile = GetPrefabFile();

// Update all instances of the specified prefab in the scene
Editor.EditorScene.UpdatePrefabInstances(prefabFile);