The ExecutableName
property specifies the name of the executable file (.exe) that will be generated during the export process. This property is part of the ExportConfig
class within the Editor
namespace.
The ExecutableName
property specifies the name of the executable file (.exe) that will be generated during the export process. This property is part of the ExportConfig
class within the Editor
namespace.
To set or retrieve the name of the executable file for an export, use the ExecutableName
property. This property is a string
and can be accessed publicly.
// Example of setting the ExecutableName property ExportConfig exportConfig = new ExportConfig(); exportConfig.ExecutableName = "MyGameExecutable"; // Example of getting the ExecutableName property string exeName = exportConfig.ExecutableName; // exeName now holds the value "MyGameExecutable"