The TargetDir
property specifies the directory where the exported build will be placed. This property is part of the Editor.ExportConfig
class, which is used to configure various aspects of the export process in the editor.
The TargetDir
property specifies the directory where the exported build will be placed. This property is part of the Editor.ExportConfig
class, which is used to configure various aspects of the export process in the editor.
To set the target directory for your exported build, assign a valid directory path to the TargetDir
property. This path should be a string representing the location on your file system where you want the build to be saved.
// Example of setting the TargetDir property var exportConfig = new Editor.ExportConfig(); exportConfig.TargetDir = "C:\\MyGame\\Builds\\Release"; // Now, when you export your game, it will be placed in the specified directory.