Description
The GetScenePosition
method is a member of the ConnectionHandleConfig
struct within the Editor.NodeEditor
namespace. This method is used to retrieve the position of a connection handle within the scene, represented as a Vector2
object. The position is determined based on the provided Connection
object.
Usage
To use the GetScenePosition
method, you need to have an instance of ConnectionHandleConfig
and a valid Connection
object. Call the method with the connection as a parameter to get the scene position of the connection handle.
Example
// Assuming 'connection' is a valid Editor.NodeEditor.Connection object
Editor.NodeEditor.ConnectionHandleConfig config = new Editor.NodeEditor.ConnectionHandleConfig();
Vector2 scenePosition = config.GetScenePosition(connection);
// Use the scenePosition as needed, for example, to position UI elements or for debugging purposes.