Vector2 GetScenePosition( Connection connection )

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Description

The GetScenePosition method is a member of the ConnectionHandleConfig struct within the Editor.NodeEditor namespace. This method is used to retrieve the position of a connection handle within the scene, represented as a Vector2 object. The position is determined based on the provided Connection object.

Usage

To use the GetScenePosition method, you need to have an instance of ConnectionHandleConfig and a valid Connection object. Call the method with the connection as a parameter to get the scene position of the connection handle.

Example

// Assuming 'connection' is a valid Editor.NodeEditor.Connection object
Editor.NodeEditor.ConnectionHandleConfig config = new Editor.NodeEditor.ConnectionHandleConfig();
Vector2 scenePosition = config.GetScenePosition(connection);

// Use the scenePosition as needed, for example, to position UI elements or for debugging purposes.