Description
The RelativePlug
property of the ConnectionHandleConfig
struct in the Editor.NodeEditor
namespace represents the connection plug that is relative to the current configuration. This property is used to identify and manage the connection point within a node editor, allowing for the configuration of how nodes are connected to each other.
Usage
To use the RelativePlug
property, you need to have an instance of the ConnectionHandleConfig
struct. You can access this property to get or set the ConnectionPlug
that is relative to the current connection handle configuration.
Example usage:
var config = new ConnectionHandleConfig();
var plug = config.RelativePlug;
// Use plug as needed
Example
// Example of accessing the RelativePlug property
ConnectionHandleConfig config = new ConnectionHandleConfig();
Editor.NodeEditor.ConnectionPlug plug = config.RelativePlug;
// Example of setting the RelativePlug property
config.RelativePlug = new Editor.NodeEditor.ConnectionPlug();