Vector2 SceneOrigin { get; set; }

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Description

The SceneOrigin property of the ConnectionHandleConfig struct in the Editor.NodeEditor namespace represents the origin point of a connection handle within the scene. This property is of type Vector2, which typically holds two-dimensional coordinates (x, y) that define the position of the connection handle in the scene's coordinate space.

Usage

Use the SceneOrigin property to get or set the position of a connection handle in the scene. This can be useful when you need to align or position connection handles relative to other elements in the node editor.

Example

// Example of accessing the SceneOrigin property

// Assume 'config' is an instance of ConnectionHandleConfig
Vector2 origin = config.SceneOrigin;

// Set a new origin for the connection handle
config.SceneOrigin = new Vector2(100.0f, 200.0f);