Description
The Image
property of the ITextureParameterNode
interface represents the image file path or identifier associated with a texture parameter in a shader graph. This property is used to specify the source image that will be utilized by the shader for rendering purposes.
Usage
To use the Image
property, implement the ITextureParameterNode
interface in your class. You can then get or set the Image
property to define the texture image path or identifier. This is typically a string that points to the location of the image file or a unique identifier within the shader graph system.
Example
public class MyTextureNode : ITextureParameterNode
{
private string image;
public string Image
{
get { return image; }
set { image = value; }
}
// Implement other members of ITextureParameterNode
}