string Image { get; set; }

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Description

The Image property of the ITextureParameterNode interface represents the image file path or identifier associated with a texture parameter in a shader graph. This property is used to specify the source image that will be utilized by the shader for rendering purposes.

Usage

To use the Image property, implement the ITextureParameterNode interface in your class. You can then get or set the Image property to define the texture image path or identifier. This is typically a string that points to the location of the image file or a unique identifier within the shader graph system.

Example

public class MyTextureNode : ITextureParameterNode
{
    private string image;

    public string Image
    {
        get { return image; }
        set { image = value; }
    }

    // Implement other members of ITextureParameterNode
}