Description
The CustomExtension
property of the TextureInput
class in the Editor.ShaderGraph
namespace represents a default texture that appears in the material editor. This property is typically used to specify custom texture extensions such as _color
, _normal
, _rough
, etc., which are commonly used in shader graphs to define various texture inputs.
Usage
To use the CustomExtension
property, you can set it to a string value that represents the desired texture extension. This will determine how the texture is displayed and utilized within the material editor.
For example, if you want to specify a custom normal map extension, you might set CustomExtension
to "_normal"
.
Example
// Example of setting the CustomExtension property
TextureInput textureInput = new TextureInput();
textureInput.CustomExtension = "_normal";
// This sets the texture input to use a custom normal map extension.