The Extension
property of the TextureInput
class in the Editor.ShaderGraph
namespace represents the default texture that appears in the material editor. This can include textures such as color, normal, roughness, etc.
The Extension
property of the TextureInput
class in the Editor.ShaderGraph
namespace represents the default texture that appears in the material editor. This can include textures such as color, normal, roughness, etc.
To use the Extension
property, you can access it directly from an instance of the TextureInput
class. This property is decorated with the ShowIfAttribute
, which means it will only be visible in the editor under certain conditions specified by the ShowExtension
property.
// Example of accessing the Extension property TextureInput textureInput = new TextureInput(); var defaultTexture = textureInput.Extension; // Check if the extension should be shown if (textureInput.ShowExtension) { // Perform operations with the default texture }