The IsAttribute
property of the TextureInput
struct in the Editor.ShaderGraph
namespace indicates whether the texture input parameter can be modified using RenderAttributes
. This property is a boolean value and is publicly accessible.
The IsAttribute
property of the TextureInput
struct in the Editor.ShaderGraph
namespace indicates whether the texture input parameter can be modified using RenderAttributes
. This property is a boolean value and is publicly accessible.
To determine if a texture input can be modified with RenderAttributes
, check the IsAttribute
property. If it returns true
, the parameter is modifiable; otherwise, it is not.
// Example of using the IsAttribute property TextureInput textureInput = new TextureInput(); // Check if the texture input can be modified with RenderAttributes bool canModifyWithAttributes = textureInput.IsAttribute; if (canModifyWithAttributes) { // Proceed with modifications using RenderAttributes }