Description
The SrgbRead
property of the TextureInput
class in the Editor.ShaderGraph
namespace indicates whether the texture should be sampled as sRGB. This property is a boolean value, where true
means the texture will be sampled in sRGB color space, and false
means it will be sampled in linear color space.
Usage
To use the SrgbRead
property, you can access it directly from an instance of the TextureInput
class. Set it to true
if you want the texture to be sampled as sRGB, or false
if you prefer linear sampling.
Example
// Example of setting the SrgbRead property
TextureInput textureInput = new TextureInput();
textureInput.SrgbRead = true; // Set to true to sample the texture as sRGB
// Check the current value of SrgbRead
bool isSrgb = textureInput.SrgbRead;
if (isSrgb)
{
// Perform operations knowing the texture is sampled as sRGB
}