UIType Slider

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Description

The Slider field is a member of the Editor.ShaderGraph.UIType enumeration. It represents a UI element type used within the Shader Graph editor to provide a slider interface for adjusting values. This is particularly useful for parameters that require a range of values, allowing users to intuitively modify shader properties by sliding a control.

Usage

Use the Slider field when you need to define a shader property that should be adjusted using a slider control in the Shader Graph editor. This is ideal for properties that have a continuous range of values, such as float values representing intensity, opacity, or other similar parameters.

Example

// Example of using UIType.Slider in a shader graph context

public class MyShaderGraphComponent : Component
{
    public void SetupShaderGraph()
    {
        // Assume shaderGraph is an instance of a ShaderGraph class
        shaderGraph.AddProperty("MyFloatProperty", UIType.Slider);
    }
}