The SetSamples
method is used to configure the audio samples for a sound that will be played by the SoundPlayer
in the editor. This method allows you to specify the raw audio data, the duration of the sound, and the name of the sound.
The SetSamples
method is used to configure the audio samples for a sound that will be played by the SoundPlayer
in the editor. This method allows you to specify the raw audio data, the duration of the sound, and the name of the sound.
To use the SetSamples
method, you need to provide an array of audio samples, the duration of the sound in seconds, and a string identifier for the sound. This method is typically used when you want to dynamically set or change the audio data for a sound that is to be played in the editor environment.
// Create an instance of SoundPlayer Editor.SoundPlayer soundPlayer = new Editor.SoundPlayer(); // Define audio samples short[] audioSamples = new short[] { 0, 32767, -32768, 0 }; // Set the duration of the sound float duration = 1.5f; // 1.5 seconds // Define the sound name string soundName = "MyCustomSound"; // Set the samples for the sound soundPlayer.SetSamples(audioSamples, duration, soundName); // Optionally, play the sound soundPlayer.Play();