The GetAnchorAt
method retrieves the anchor name at a specified point within the text editor. This is useful for identifying specific locations or elements within the text, such as hyperlinks or named anchors, based on their position.
The GetAnchorAt
method retrieves the anchor name at a specified point within the text editor. This is useful for identifying specific locations or elements within the text, such as hyperlinks or named anchors, based on their position.
To use the GetAnchorAt
method, you need to provide a Vector2
parameter that specifies the point within the text editor where you want to check for an anchor. The method returns a string
representing the name of the anchor at that point, or null
if no anchor is found.
// Create an instance of TextEdit TextEdit textEdit = new TextEdit(); // Define a point within the text editor Vector2 point = new Vector2(100, 50); // Get the anchor at the specified point string anchorName = textEdit.GetAnchorAt(point); // Check if an anchor was found if (anchorName != null) { // Output the anchor name // (Replace with appropriate handling code) // e.g., Display the anchor name in a UI element } else { // Handle the case where no anchor is found // e.g., Inform the user or log the result }