string GetAnchorAt( Vector2 point )

robot_2Generated
code_blocksInput

Description

The GetAnchorAt method retrieves the anchor name at a specified point within the text editor. This is useful for identifying specific locations or elements within the text, such as hyperlinks or named anchors, based on their position.

Usage

To use the GetAnchorAt method, you need to provide a Vector2 parameter that specifies the point within the text editor where you want to check for an anchor. The method returns a string representing the name of the anchor at that point, or null if no anchor is found.

Example

// Create an instance of TextEdit
TextEdit textEdit = new TextEdit();

// Define a point within the text editor
Vector2 point = new Vector2(100, 50);

// Get the anchor at the specified point
string anchorName = textEdit.GetAnchorAt(point);

// Check if an anchor was found
if (anchorName != null)
{
    // Output the anchor name
    // (Replace with appropriate handling code)
    // e.g., Display the anchor name in a UI element
}
else
{
    // Handle the case where no anchor is found
    // e.g., Inform the user or log the result
}