The Volume
property of the Sandbox.Audio.Mixer
class is used to scale the volume of the audio output. It is a floating-point value that determines how loud the audio will be when played through this mixer.
The Volume
property of the Sandbox.Audio.Mixer
class is used to scale the volume of the audio output. It is a floating-point value that determines how loud the audio will be when played through this mixer.
The Volume
property is a float
and can be set to any value between 0 and 1, inclusive. A value of 0 will mute the audio, while a value of 1 will play the audio at its full volume. The property is decorated with the Sandbox.RangeAttribute
, which enforces this range and provides a step increment of 0.01 for adjustments.
// Example of setting the Volume property Sandbox.Audio.Mixer mixer = new Sandbox.Audio.Mixer(); mixer.Volume = 0.75f; // Set the volume to 75% of the full volume