The DrawBitmap
method is used to draw a specified bitmap onto the current bitmap within a defined rectangular area. This method allows for the composition of images by overlaying one bitmap onto another.
The DrawBitmap
method is used to draw a specified bitmap onto the current bitmap within a defined rectangular area. This method allows for the composition of images by overlaying one bitmap onto another.
To use the DrawBitmap
method, you need to have two Bitmap
instances: one that you want to draw onto (the current instance) and another that you want to draw (the bitmap
parameter). You also need to specify the destination rectangle (destRect
) where the bitmap will be drawn on the current bitmap.
Ensure that the destination rectangle is within the bounds of the current bitmap to avoid any drawing errors.
// Create two Bitmap instances Bitmap sourceBitmap = new Bitmap(); Bitmap destinationBitmap = new Bitmap(); // Define the destination rectangle Rect destinationRect = new Rect(0, 0, 100, 100); // Draw the source bitmap onto the destination bitmap sourceBitmap.DrawBitmap(destinationBitmap, destinationRect);