void DrawBitmap( Bitmap bitmap, Rect destRect )

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Description

The DrawBitmap method is used to draw a specified bitmap onto the current bitmap within a defined rectangular area. This method allows for the composition of images by overlaying one bitmap onto another.

Usage

To use the DrawBitmap method, you need to have two Bitmap instances: one that you want to draw onto (the current instance) and another that you want to draw (the bitmap parameter). You also need to specify the destination rectangle (destRect) where the bitmap will be drawn on the current bitmap.

Ensure that the destination rectangle is within the bounds of the current bitmap to avoid any drawing errors.

Example

// Create two Bitmap instances
Bitmap sourceBitmap = new Bitmap();
Bitmap destinationBitmap = new Bitmap();

// Define the destination rectangle
Rect destinationRect = new Rect(0, 0, 100, 100);

// Draw the source bitmap onto the destination bitmap
sourceBitmap.DrawBitmap(destinationBitmap, destinationRect);