Texture ToTexture( bool mips )

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Description

The ToTexture method converts the current Bitmap instance into a Texture object. This method allows you to create a texture from bitmap data, which can then be used in rendering operations within the Sandbox environment.

Usage

To use the ToTexture method, call it on an instance of Bitmap. You need to specify whether mipmaps should be generated for the texture by passing a boolean value to the mips parameter. Mipmaps are useful for improving texture quality at different distances and angles.

Example

// Create a Bitmap instance
Bitmap bitmap = new Bitmap();

// Convert the Bitmap to a Texture with mipmaps
Texture textureWithMips = bitmap.ToTexture(true);

// Convert the Bitmap to a Texture without mipmaps
Texture textureWithoutMips = bitmap.ToTexture(false);