The ToTexture
method converts the current Bitmap
instance into a Texture
object. This method allows you to create a texture from bitmap data, which can then be used in rendering operations within the Sandbox environment.
The ToTexture
method converts the current Bitmap
instance into a Texture
object. This method allows you to create a texture from bitmap data, which can then be used in rendering operations within the Sandbox environment.
To use the ToTexture
method, call it on an instance of Bitmap
. You need to specify whether mipmaps should be generated for the texture by passing a boolean value to the mips
parameter. Mipmaps are useful for improving texture quality at different distances and angles.
// Create a Bitmap instance Bitmap bitmap = new Bitmap(); // Convert the Bitmap to a Texture with mipmaps Texture textureWithMips = bitmap.ToTexture(true); // Convert the Bitmap to a Texture without mipmaps Texture textureWithoutMips = bitmap.ToTexture(false);