Description
The CalculateObliqueMatrix
method in the CameraComponent
class is used to calculate a projection matrix that incorporates an oblique clip-plane. This clip-plane is defined in world space, allowing for advanced rendering techniques such as reflections or portal effects where a custom clipping plane is necessary.
Usage
To use the CalculateObliqueMatrix
method, you need to have an instance of CameraComponent
. You will also need to define a Plane
in world space that represents the oblique clip-plane. This method will return a Matrix
that can be used as a projection matrix for rendering purposes.
Example
// Assuming 'cameraComponent' is an instance of CameraComponent
// and 'clipPlane' is a Plane defined in world space
Matrix obliqueMatrix = cameraComponent.CalculateObliqueMatrix(clipPlane);
// Use 'obliqueMatrix' as needed for rendering operations