Matrix CalculateObliqueMatrix( Plane clipPlane )

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Description

The CalculateObliqueMatrix method in the CameraComponent class is used to calculate a projection matrix that incorporates an oblique clip-plane. This clip-plane is defined in world space, allowing for advanced rendering techniques such as reflections or portal effects where a custom clipping plane is necessary.

Usage

To use the CalculateObliqueMatrix method, you need to have an instance of CameraComponent. You will also need to define a Plane in world space that represents the oblique clip-plane. This method will return a Matrix that can be used as a projection matrix for rendering purposes.

Example

// Assuming 'cameraComponent' is an instance of CameraComponent
// and 'clipPlane' is a Plane defined in world space
Matrix obliqueMatrix = cameraComponent.CalculateObliqueMatrix(clipPlane);

// Use 'obliqueMatrix' as needed for rendering operations