The PointToScreenNormal
method in the CameraComponent
class is used to convert a 3D world position into a 2D screen position, normalized between 0 and 1. This is useful for determining where a point in the 3D world would appear on the screen.
The PointToScreenNormal
method in the CameraComponent
class is used to convert a 3D world position into a 2D screen position, normalized between 0 and 1. This is useful for determining where a point in the 3D world would appear on the screen.
To use the PointToScreenNormal
method, you need to have a CameraComponent
instance. You can then call this method by passing a reference to a Vector3
that represents the world position you want to convert. The method will return a Vector2
representing the normalized screen position.
// Assuming 'cameraComponent' is an instance of CameraComponent Vector3 worldPosition = new Vector3(10, 20, 30); Vector2 screenPosition = cameraComponent.PointToScreenNormal(ref worldPosition); // screenPosition now contains the normalized screen coordinates of the world position.