Description
The RenderToTexture
method of the CameraComponent
class is used to render the camera's view to a specified texture. This method is useful for capturing the camera's output into a texture for further processing or display elsewhere in the application.
Usage
To use the RenderToTexture
method, you need to have a Texture
object that is set up as a render target. Pass this texture as the target
parameter to the method. The method returns a boolean indicating whether the rendering was successful.
Example
// Assuming 'cameraComponent' is an instance of CameraComponent
// and 'renderTexture' is a Texture set up as a render target.
bool success = cameraComponent.RenderToTexture(renderTexture);
if (success)
{
// The camera view was successfully rendered to the texture.
// You can now use 'renderTexture' for further processing.
}
else
{
// Handle the failure case.
}