bool RenderToTexture( Texture target )

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Description

The RenderToTexture method of the CameraComponent class is used to render the camera's view to a specified texture. This method is useful for capturing the camera's output into a texture for further processing or display elsewhere in the application.

Usage

To use the RenderToTexture method, you need to have a Texture object that is set up as a render target. Pass this texture as the target parameter to the method. The method returns a boolean indicating whether the rendering was successful.

Example

// Assuming 'cameraComponent' is an instance of CameraComponent
// and 'renderTexture' is a Texture set up as a render target.

bool success = cameraComponent.RenderToTexture(renderTexture);

if (success)
{
    // The camera view was successfully rendered to the texture.
    // You can now use 'renderTexture' for further processing.
}
else
{
    // Handle the failure case.
}