Description
The ScreenPixelToRay
method in the CameraComponent
class is used to convert a screen pixel position into a Ray
in world space. This is particularly useful for tasks such as raycasting from the camera to determine what objects are under a specific pixel on the screen.
Usage
To use the ScreenPixelToRay
method, you need to provide a Vector3
representing the pixel position on the screen. The method will return a Ray
that starts at the camera's position and points in the direction corresponding to the given pixel position.
Example
// Assuming 'cameraComponent' is an instance of CameraComponent
Vector3 pixelPosition = new Vector3(100, 150, 0); // Example pixel position
Ray ray = cameraComponent.ScreenPixelToRay(pixelPosition);
// Use the ray for further operations, such as raycasting
// Example: Check what the ray hits in the scene
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
// Do something with the hit information
GameObject hitObject = hit.collider.gameObject;
// Process the hit object
}