Ray ScreenPixelToRay( Vector3 pixelPosition )

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Description

The ScreenPixelToRay method in the CameraComponent class is used to convert a screen pixel position into a Ray in world space. This is particularly useful for tasks such as raycasting from the camera to determine what objects are under a specific pixel on the screen.

Usage

To use the ScreenPixelToRay method, you need to provide a Vector3 representing the pixel position on the screen. The method will return a Ray that starts at the camera's position and points in the direction corresponding to the given pixel position.

Example

// Assuming 'cameraComponent' is an instance of CameraComponent
Vector3 pixelPosition = new Vector3(100, 150, 0); // Example pixel position
Ray ray = cameraComponent.ScreenPixelToRay(pixelPosition);

// Use the ray for further operations, such as raycasting
// Example: Check what the ray hits in the scene
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
    // Do something with the hit information
    GameObject hitObject = hit.collider.gameObject;
    // Process the hit object
}