The IsDynamic
property of the Collider
class indicates whether the collider is using dynamic physics. If the collider is dynamic, it will return true
. If the collider is a keyframe body or a static physics body, it will return false
.
The IsDynamic
property of the Collider
class indicates whether the collider is using dynamic physics. If the collider is dynamic, it will return true
. If the collider is a keyframe body or a static physics body, it will return false
.
Use the IsDynamic
property to determine the physics behavior of a collider. This can be useful for deciding how to handle collisions or interactions with other objects in the scene.
// Example of checking if a collider is dynamic Collider myCollider = new Collider(); if (myCollider.IsDynamic) { // Handle dynamic physics behavior // For example, apply forces or respond to collisions } else { // Handle static or keyframe behavior // For example, ignore certain interactions }