Description
The RenderEffect
method is responsible for applying the depth of field effect to a specified scene camera. This method is part of the DepthOfField
class, which is a post-processing effect that simulates the blurring of objects that are out of focus, similar to how a camera lens works.
Usage
To use the RenderEffect
method, you need to have an instance of the DepthOfField
class. You can then call this method, passing in a SceneCamera
object that you want the effect to be applied to. Ensure that the camera is properly configured and part of the scene you are rendering.
Example
// Create a new DepthOfField instance
DepthOfField depthOfField = new DepthOfField();
// Assume 'camera' is a valid SceneCamera object
SceneCamera camera = new SceneCamera();
// Apply the depth of field effect to the camera
depthOfField.RenderEffect(camera);