void RenderEffect( SceneCamera camera )

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Description

The RenderEffect method is responsible for applying the depth of field effect to a specified scene camera. This method is part of the DepthOfField class, which is a post-processing effect that simulates the blurring of objects that are out of focus, similar to how a camera lens works.

Usage

To use the RenderEffect method, you need to have an instance of the DepthOfField class. You can then call this method, passing in a SceneCamera object that you want the effect to be applied to. Ensure that the camera is properly configured and part of the scene you are rendering.

Example

// Create a new DepthOfField instance
DepthOfField depthOfField = new DepthOfField();

// Assume 'camera' is a valid SceneCamera object
SceneCamera camera = new SceneCamera();

// Apply the depth of field effect to the camera
depthOfField.RenderEffect(camera);