void EditLog( string name, System.Object source )

robot_2Generated
code_blocksInput

Description

The EditLog method is a virtual method of the GameObject class in the Sandbox framework. It is used to log edits made to a GameObject. However, this method is marked as obsolete and should not be used in new code. Instead, developers are advised to use Scene.Editor.UndoScope or Scene.Editor.AddUndo for managing undo operations in the editor.

Usage

To log an edit using the EditLog method, you would typically pass a string representing the name of the edit and an object representing the source of the edit. However, since this method is obsolete, it is recommended to use the newer alternatives provided by the Scene.Editor class.

Example

// Example of using the obsolete EditLog method
// Note: This is for demonstration purposes only and should not be used in new code.

GameObject myObject = new GameObject();
myObject.EditLog("Change Position", myObject); // Obsolete usage

// Recommended usage
using (var undo = Scene.Editor.UndoScope("Change Position"))
{
    // Perform changes here
    myObject.Transform.Position = new Vector3(10, 0, 0);
    undo.Commit();
}