Description
The Enabled
property of a GameObject
indicates whether the game object is currently enabled. When a game object is enabled, its components are active and can perform their functions. Conversely, when it is disabled, the game object remains in the scene, but its components do not execute any logic or updates.
Usage
Use the Enabled
property to control the active state of a GameObject
. Setting this property to true
will enable the game object, allowing its components to function. Setting it to false
will disable the game object, preventing its components from executing.
Example
// Example of enabling a GameObject
GameObject myObject = new GameObject();
myObject.Enabled = true; // Enable the GameObject
// Example of disabling a GameObject
myObject.Enabled = false; // Disable the GameObject