Description
The GetBounds
method of the GameObject
class returns the bounding box (BBox
) of the game object. This method is marked as slow and somewhat inaccurate, so it is advised not to call it every frame. The bounding box is a 3D box that completely contains the game object, which can be useful for collision detection, visibility checks, or spatial queries.
Usage
To use the GetBounds
method, simply call it on an instance of a GameObject
. Be cautious of its performance implications and avoid calling it in performance-critical sections of your code, such as within a game loop that runs every frame.
Example
// Example of using GetBounds
GameObject myObject = new GameObject();
BBox bounds = myObject.GetBounds();
// Use the bounds for some logic, e.g., checking if a point is within the bounds
Vector3 point = new Vector3(1, 2, 3);
bool isInside = bounds.Contains(point);
// Note: Avoid calling GetBounds every frame due to its performance cost.