Description
The GetComponentsInChildren<T>
method retrieves all components of type T
that are attached to the current GameObject
and its descendants. This method allows you to specify whether to include components that are disabled and whether to include the component on the current GameObject
itself.
Usage
To use this method, call it on an instance of a GameObject
. You can specify the type of component you are interested in by using a generic type parameter. The method takes two boolean parameters:
includeDisabled
: If set to true
, the method will include components that are currently disabled.
includeSelf
: If set to true
, the method will include components on the current GameObject
itself, in addition to its children.
Example
// Example usage of GetComponentsInChildren<T>
GameObject myGameObject = new GameObject();
// Retrieve all components of type MyComponent in the GameObject and its children
var components = myGameObject.GetComponentsInChildren<MyComponent>(includeDisabled: true, includeSelf: true);
foreach (var component in components)
{
// Perform operations with each component
component.DoSomething();
}