The GetNextSibling
method retrieves the next sibling GameObject
in the hierarchy. This method can be used to navigate through sibling objects within the same parent.
The GetNextSibling
method retrieves the next sibling GameObject
in the hierarchy. This method can be used to navigate through sibling objects within the same parent.
To use the GetNextSibling
method, call it on an instance of a GameObject
. You can specify whether to include only enabled siblings by passing a boolean value to the enabledOnly
parameter.
If enabledOnly
is set to true
, the method will return the next sibling that is enabled. If set to false
, it will return the next sibling regardless of its enabled state.
// Example usage of GetNextSibling GameObject currentObject = ...; // Assume this is your current GameObject bool includeOnlyEnabled = true; GameObject nextSibling = currentObject.GetNextSibling(includeOnlyEnabled); if (nextSibling != null) { // Do something with the next sibling nextSibling.Name = "NextSiblingObject"; }