T GetOrAddComponent( bool startEnabled )

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Description

The GetOrAddComponent<T> method is a generic method of the GameObject class that retrieves a component of type T from the GameObject. If the component does not exist, it adds a new component of type T to the GameObject. The method also allows you to specify whether the component should be enabled upon creation.

Usage

To use the GetOrAddComponent<T> method, call it on an instance of GameObject and specify the type of component you want to retrieve or add. You must also provide a boolean parameter startEnabled to indicate whether the component should be enabled if it is newly added.

Example usage:

var myComponent = myGameObject.GetOrAddComponent<MyComponentType>(true);

In this example, myComponent will be assigned the existing component of type MyComponentType if it exists. If it does not exist, a new component of type MyComponentType will be added to myGameObject and enabled.

Example

// Example of using GetOrAddComponent
GameObject myGameObject = new GameObject();

// Attempt to get a component of type MyComponentType
// If it doesn't exist, add it and enable it
MyComponentType component = myGameObject.GetOrAddComponent<MyComponentType>(true);

// Use the component
component.DoSomething();