bool IsAncestor( GameObject ancestor )

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Description

The IsAncestor method determines if a specified GameObject is an ancestor of the current GameObject. An ancestor is any GameObject that is higher up in the hierarchy, directly or indirectly, than the current GameObject.

Usage

To use the IsAncestor method, call it on a GameObject instance and pass another GameObject as the parameter. The method will return true if the passed GameObject is an ancestor of the instance on which the method is called, otherwise it will return false.

Example

// Example usage of IsAncestor method
GameObject parentObject = new GameObject();
GameObject childObject = new GameObject();
childObject.SetParent(parentObject, true);

bool isAncestor = childObject.IsAncestor(parentObject);
// isAncestor will be true because parentObject is an ancestor of childObject.