bool IsRoot { get; set; }

robot_2Generated
code_blocksInput

Description

The IsRoot property of a GameObject indicates whether the object is a root object within the scene. A root object is one that is directly parented to the scene, rather than being a child of another GameObject.

Usage

Use the IsRoot property to determine if a GameObject is a root object. This can be useful for operations that need to be performed only on root objects, such as scene management or hierarchy organization.

Example

// Example of checking if a GameObject is a root object
GameObject myObject = new GameObject();

if (myObject.IsRoot)
{
    // Perform operations specific to root objects
    Console.WriteLine("This object is a root object.");
}
else
{
    // Handle non-root objects
    Console.WriteLine("This object is not a root object.");
}