The IsRoot
property of a GameObject
indicates whether the object is a root object within the scene. A root object is one that is directly parented to the scene, rather than being a child of another GameObject
.
The IsRoot
property of a GameObject
indicates whether the object is a root object within the scene. A root object is one that is directly parented to the scene, rather than being a child of another GameObject
.
Use the IsRoot
property to determine if a GameObject
is a root object. This can be useful for operations that need to be performed only on root objects, such as scene management or hierarchy organization.
// Example of checking if a GameObject is a root object GameObject myObject = new GameObject(); if (myObject.IsRoot) { // Perform operations specific to root objects Console.WriteLine("This object is a root object."); } else { // Handle non-root objects Console.WriteLine("This object is not a root object."); }