Description
The Name
property of a GameObject
is a string
that is typically used for debugging purposes and for locating the object within a scene. It provides a human-readable identifier for the GameObject
, which can be useful when inspecting the scene or when logging information about the object.
Usage
To get or set the name of a GameObject
, you can use the Name
property directly. This property is not static, so it must be accessed through an instance of a GameObject
.
Example
// Example of setting and getting the Name property of a GameObject
// Create a new GameObject
GameObject myObject = new GameObject();
// Set the name of the GameObject
myObject.Name = "PlayerCharacter";
// Retrieve the name of the GameObject
string objectName = myObject.Name;
// Output the name
// Note: Use a logging system or UI element to display the name instead of Console.WriteLine
// Debug.Log(objectName);