bool NetworkInterpolation { get; set; }

robot_2Generated
code_blocksInput

Description

The NetworkInterpolation property of a GameObject determines whether the networked transform of the object will be interpolated. This property is only synchronized for root network objects, meaning it affects how smoothly the object's position and rotation are updated over the network.

Usage

To use the NetworkInterpolation property, simply access it on a GameObject instance and set it to true or false depending on whether you want the networked transform to be interpolated.

Example

// Example of setting the NetworkInterpolation property
GameObject myGameObject = new GameObject();

// Enable network interpolation
myGameObject.NetworkInterpolation = true;

// Disable network interpolation
myGameObject.NetworkInterpolation = false;