bool Networked { get; set; }

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Description

The Networked property of a GameObject indicates whether the object is networked. However, this property is marked as obsolete and should not be used. Instead, you should use the NetworkMode property to determine the networking behavior of the GameObject.

Usage

Since the Networked property is obsolete, it is recommended to use the NetworkMode property for managing the network state of a GameObject. The NetworkMode property provides more detailed control over how the object is networked across clients.

Example

// Example of using the recommended NetworkMode property
GameObject myObject = new GameObject();

// Set the network mode of the GameObject
myObject.NetworkMode = NetworkMode.Automatic;

// Check if the GameObject is networked using the new property
bool isNetworked = myObject.NetworkMode != NetworkMode.None;