Description
The Parent
property of a GameObject
represents the parent GameObject
in the scene hierarchy. This property allows you to access or modify the parent of the current GameObject
, enabling you to change its position in the hierarchy or retrieve its parent for further operations.
Usage
Use the Parent
property to get or set the parent of a GameObject
. Setting this property will re-parent the GameObject
to the specified parent, affecting its transform relative to the new parent.
Example
// Example of getting the parent GameObject
GameObject currentObject = ...; // Assume this is your current GameObject
GameObject parentObject = currentObject.Parent;
// Example of setting a new parent
GameObject newParent = ...; // Assume this is the new parent GameObject
currentObject.Parent = newParent;