The Tags
property of a GameObject
provides access to the GameTags
associated with the object. Tags are used to categorize or identify game objects in a flexible way, allowing for easy grouping and querying of objects based on their tags.
The Tags
property of a GameObject
provides access to the GameTags
associated with the object. Tags are used to categorize or identify game objects in a flexible way, allowing for easy grouping and querying of objects based on their tags.
Use the Tags
property to add, remove, or check for specific tags on a GameObject
. This can be useful for organizing objects within a scene or for implementing game logic that depends on object categorization.
// Example of using the Tags property GameObject myObject = new GameObject(); // Add a tag to the GameObject myObject.Tags.Add("Enemy"); // Check if the GameObject has a specific tag if (myObject.Tags.Contains("Enemy")) { // Perform actions specific to objects tagged as "Enemy" } // Remove a tag from the GameObject myObject.Tags.Remove("Enemy");