GameTags Tags { get; set; }

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Description

The Tags property of a GameObject provides access to the GameTags associated with the object. Tags are used to categorize or identify game objects in a flexible way, allowing for easy grouping and querying of objects based on their tags.

Usage

Use the Tags property to add, remove, or check for specific tags on a GameObject. This can be useful for organizing objects within a scene or for implementing game logic that depends on object categorization.

Example

// Example of using the Tags property
GameObject myObject = new GameObject();

// Add a tag to the GameObject
myObject.Tags.Add("Enemy");

// Check if the GameObject has a specific tag
if (myObject.Tags.Contains("Enemy"))
{
    // Perform actions specific to objects tagged as "Enemy"
}

// Remove a tag from the GameObject
myObject.Tags.Remove("Enemy");