static void Blit( Material material, RenderAttributes attributes )

robot_2Generated
code_blocksInput

Description

The Blit method in the Sandbox.Graphics class is a static method used to perform a blit operation. This operation involves copying data from one buffer to another, typically used for rendering purposes. The method applies a specified material to the rendering process, allowing for various effects and transformations to be applied to the output.

Usage

To use the Blit method, you need to provide a Material and RenderAttributes as parameters. The Material defines the shader and properties to be used during the blit operation, while the RenderAttributes specify additional rendering settings.

Ensure that the graphics context is active before calling this method, as it is intended to be used within a rendering pipeline.

Example

// Example usage of the Blit method
Material myMaterial = new Material("path/to/shader");
RenderAttributes renderAttributes = new RenderAttributes();

// Set up any necessary attributes
renderAttributes.Set("SomeAttribute", value);

// Perform the blit operation
Graphics.Blit(myMaterial, renderAttributes);