Description
The DrawModel
method is a static member of the Sandbox.Graphics
class. It is used to render a 3D model onto the screen using the specified transformation and rendering attributes. This method is essential for drawing models in a 3D scene, allowing for the application of transformations and custom rendering settings.
Usage
To use the DrawModel
method, you need to provide the following parameters:
model
: An instance of Sandbox.Model
representing the 3D model you wish to render.
transform
: A Transform
object that defines the position, rotation, and scale of the model in the scene.
attributes
: An instance of Sandbox.RenderAttributes
that specifies additional rendering options, such as material properties and shader parameters.
Ensure that the Sandbox.Graphics
class is active and the rendering context is properly set up before calling this method.
Example
// Example of using DrawModel to render a model in a scene
// Assume 'myModel' is a valid Sandbox.Model instance
// Assume 'myTransform' is a valid Transform instance
// Assume 'myAttributes' is a valid Sandbox.RenderAttributes instance
// Render the model with the specified transform and attributes
Graphics.DrawModel(myModel, myTransform, myAttributes);