Description
The GrabDepthTexture
method in the Sandbox.Graphics
class is used to capture the depth texture from the current rendering context. This method is useful for scenarios where you need to access the depth information of a scene, such as for post-processing effects or custom rendering techniques.
Usage
To use the GrabDepthTexture
method, you need to provide the following parameters:
targetName
(string): The name of the render target you wish to create or access. This is used to identify the render target within the graphics system.
renderAttributes
(RenderAttributes): A set of attributes that define how the rendering should be performed. This can include various settings like shaders, textures, and other rendering parameters.
withMips
(bool): A boolean value indicating whether mipmaps should be generated for the depth texture. Mipmaps can be useful for certain rendering techniques that require different levels of detail.
The method returns a RenderTarget
object, which represents the depth texture that has been captured.
Example
// Example of using GrabDepthTexture
string targetName = "DepthTextureTarget";
RenderAttributes renderAttributes = new RenderAttributes();
bool withMips = true;
RenderTarget depthTexture = Graphics.GrabDepthTexture(targetName, renderAttributes, withMips);
// Use the depthTexture for further processing or rendering