Description
The SetupLighting
method is a static method of the Sandbox.Graphics
class. It is used to configure the lighting settings for a given SceneObject
using specified RenderAttributes
. This method is essential for setting up the lighting environment in a scene, ensuring that objects are rendered with the correct lighting effects.
Usage
To use the SetupLighting
method, you need to pass a SceneObject
and a RenderAttributes
instance as parameters. The SceneObject
represents the object in the scene for which the lighting is being set up, while the RenderAttributes
contains the attributes that define how the lighting should be applied.
Example usage:
SceneObject myObject = new SceneObject();
RenderAttributes lightingAttributes = new RenderAttributes();
// Configure lighting attributes as needed
lightingAttributes.Set("LightIntensity", 1.0f);
lightingAttributes.Set("LightColor", new Color(1.0f, 0.9f, 0.8f));
// Setup lighting for the object
Graphics.SetupLighting(myObject, lightingAttributes);
Example
SceneObject myObject = new SceneObject();
RenderAttributes lightingAttributes = new RenderAttributes();
// Configure lighting attributes as needed
lightingAttributes.Set("LightIntensity", 1.0f);
lightingAttributes.Set("LightColor", new Color(1.0f, 0.9f, 0.8f));
// Setup lighting for the object
Graphics.SetupLighting(myObject, lightingAttributes);