static void SetupLighting( SceneObject obj, RenderAttributes targetAttributes )

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Description

The SetupLighting method is a static method of the Sandbox.Graphics class. It is used to configure the lighting settings for a given SceneObject using specified RenderAttributes. This method is essential for setting up the lighting environment in a scene, ensuring that objects are rendered with the correct lighting effects.

Usage

To use the SetupLighting method, you need to pass a SceneObject and a RenderAttributes instance as parameters. The SceneObject represents the object in the scene for which the lighting is being set up, while the RenderAttributes contains the attributes that define how the lighting should be applied.

Example usage:

SceneObject myObject = new SceneObject();
RenderAttributes lightingAttributes = new RenderAttributes();

// Configure lighting attributes as needed
lightingAttributes.Set("LightIntensity", 1.0f);
lightingAttributes.Set("LightColor", new Color(1.0f, 0.9f, 0.8f));

// Setup lighting for the object
Graphics.SetupLighting(myObject, lightingAttributes);

Example

SceneObject myObject = new SceneObject();
RenderAttributes lightingAttributes = new RenderAttributes();

// Configure lighting attributes as needed
lightingAttributes.Set("LightIntensity", 1.0f);
lightingAttributes.Set("LightColor", new Color(1.0f, 0.9f, 0.8f));

// Setup lighting for the object
Graphics.SetupLighting(myObject, lightingAttributes);