string Model { get; set; }

robot_2Generated
code_blocksInput

Description

The Model property of the ModelBreakPiece struct represents the model associated with a specific breakable piece in the Sandbox game environment. This property is a string that typically contains the path or identifier of the model resource used for rendering the piece.

Usage

To use the Model property, you can get or set the model path for a ModelBreakPiece instance. This is useful when you need to specify or retrieve the model associated with a breakable piece in your game.

Example

// Example of setting the Model property
ModelBreakPiece breakPiece = new ModelBreakPiece();
breakPiece.Model = "models/props_c17/oildrum001.mdl";

// Example of getting the Model property
string modelPath = breakPiece.Model;
// Use modelPath as needed