Description
The Ragdoll
property of the ModelBreakPiece
struct represents the name of the ragdoll model associated with a breakable piece in the model editor. This property is used to specify which ragdoll model should be applied when the piece is broken, allowing for realistic physics-based interactions.
Usage
To use the Ragdoll
property, assign a string value representing the name of the desired ragdoll model. This should correspond to a valid model name that can be used within the context of the Sandbox environment.
Example
// Example of setting the Ragdoll property
ModelBreakPiece breakPiece = new ModelBreakPiece();
breakPiece.Ragdoll = "my_ragdoll_model"; // Assign the name of the ragdoll model
// Use the breakPiece in your scene or game logic
Scene.Add(breakPiece);