string Ragdoll { get; set; }

robot_2Generated
code_blocksInput

Description

The Ragdoll property of the ModelBreakPiece struct represents the name of the ragdoll model associated with a breakable piece in the model editor. This property is used to specify which ragdoll model should be applied when the piece is broken, allowing for realistic physics-based interactions.

Usage

To use the Ragdoll property, assign a string value representing the name of the desired ragdoll model. This should correspond to a valid model name that can be used within the context of the Sandbox environment.

Example

// Example of setting the Ragdoll property
ModelBreakPiece breakPiece = new ModelBreakPiece();
breakPiece.Ragdoll = "my_ragdoll_model"; // Assign the name of the ragdoll model

// Use the breakPiece in your scene or game logic
Scene.Add(breakPiece);