Description
The StepDownHeight
property defines the maximum height that a character can step down when walking. This property is part of the MoveModeWalk
class, which handles the walking movement mode for a character in the game. It is used to determine how far a character can step down from a ledge or a step without falling.
Usage
To use the StepDownHeight
property, you can access it directly from an instance of the MoveModeWalk
class. This property is a float
and can be set to define the desired step down height for the character.
Example usage:
MoveModeWalk walkMode = new MoveModeWalk();
walkMode.StepDownHeight = 0.5f; // Set the step down height to 0.5 units
Example
MoveModeWalk walkMode = new MoveModeWalk();
walkMode.StepDownHeight = 0.5f; // Set the step down height to 0.5 units