Description
The StepUpHeight
property defines the maximum height that a character can step up onto when walking. This property is part of the MoveModeWalk
class, which handles the walking movement mode for a character in the game. Adjusting this value allows you to control how high a character can step over obstacles without jumping.
Usage
To use the StepUpHeight
property, you can get or set its value to adjust the character's ability to step over obstacles. This property is useful for fine-tuning the character's movement capabilities in different environments.
Example usage:
var walkMode = new MoveModeWalk();
walkMode.StepUpHeight = 0.5f; // Set the step-up height to 0.5 units
Example
var walkMode = new MoveModeWalk();
walkMode.StepUpHeight = 0.5f; // Set the step-up height to 0.5 units