SceneWorld DebugSceneWorld { get; set; }

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code_blocksInput

Description

A SceneWorld where debug SceneObjects exist. This property provides access to a special scene world used for rendering and managing debug objects within the physics world. It is useful for visualizing physics interactions and debugging physics-related issues.

Usage

To use the DebugSceneWorld property, you can access it from an instance of PhysicsWorld. This property is particularly useful when you need to visualize or debug the physics interactions in your game or simulation. You can add or manipulate debug objects within this scene world to better understand the physics behavior.

Example

// Accessing the DebugSceneWorld from a PhysicsWorld instance
PhysicsWorld physicsWorld = new PhysicsWorld();
SceneWorld debugWorld = physicsWorld.DebugSceneWorld;

// Use the debugWorld to add or manipulate debug objects
// Example: Adding a debug line
Vector3 start = new Vector3(0, 0, 0);
Vector3 end = new Vector3(10, 0, 0);
debugWorld.AddDebugLine(start, end, Color.Red);